#NO PATCH METIN2 DOWNLOAD PATCH#
Fixed a bug where the Cloth Armor and Refillable Potion starting bundle would display "+1 More" text even though it does not grant a third item.Fixed a bug where Caitlyn's R - Ace in the Hole's extended tooltip and level-up tooltip did not contain its damage ratio.Fixed a bug where Lillia's W - Watch out! Eep!'s extended tooltip was missing the information that it deals 50% damage to minions.Fixed a bug where Wukong was able to entirely cancel the animation for Q - Crushing Blow by entering a stop command.Mundo while standing on top of him, his Passive - Goes Where He Please canister would get destroyed before it hit the ground Fixed a bug where, when an enemy immobilized Dr.Fixed a bug where Kalista was still able to basic attack and lunge with Passive - Martial Poise if she was charmed at the beginning of a basic attack wind-up.Fixed a bug where charms would briefly lose functionality when hitting enemy champs who were spamming move commands with certain abilities that allow movement while casting.When Mordekaiser uses R - Realm of Death on Graves, Graves' W - Smoke Screen will now properly remain in the realm that it was cast in.Fixed a bug where Kassadin would sometimes be unable to cast his E - Force Pulse.Shaco's clone now correctly gains 10 gold from killing a ward, not 20.Fixed several visual bugs that occured when Sylas hijacked Gun Goddess Miss Fortune's R - Bullet Time.Fixed a bug where Sylas's R - Hijack cooldown would sometimes not revert correctly if he died while casting a hijacked ultimate.Fixed a bug where Tahm Kench's ultimate availability HUD indicator was not graying out after his ult was used.LEAGUE CLIENT: Fixed a bug that caused excessive slowness during the end of the game.From a raw stats perspective, he'll be innately weaker at higher levels, but now he'll get there faster and have more items when he does. We tossed in a few nerfs to his later scaling to even out his newly-increased potential to get ahead early. This creates a new avenue for skill expression: When should Amumu use both charges, and when should he hold one?Īll this said, Amumu's late game has never really been his problem. One subtle benefit of 2-charge Q, beyond the obvious stuff: It reduces the pressure to spam Q on cooldown, since you aren't "wasting" uptime by holding onto your first charge as long as the second is recharging. In particular, we wanted to up his engage threat in the early game where high MMR players prioritize securing small leads that can snowball into victory. While there's an easy joke here about Amumu having no friends, we wanted to address this long-standing problem and ensure he can find his way in the world of modern League. Our sad little mummy's been left out of high level play for ages. Fixed a bug where a single bullet from Akshan's R - Comeuppance dealt unusually lethal damage to Yorick's R - Eulogy of the Isles's Maiden.R - Comeuppance now consistently executes minions regardless of armor bonuses (like Hullbreaker or Baron Nashor).E - Heroic Swing no longer gets extra range if he casts spells on enemies or places wards outside of its maximum distance.